Perhaps the fellow was thinking of the Chainmail days when the game was primarily about entering the dungeon, slaying the monsters, and reaping huge piles of loot. Things like towns, npcs, or even much of a world outside of the dungeon didn't really exist. Certainly over time, regardless of what system we played with, roleplaying over all, not just D&D, did see the level of in character roleplaying increase as classes, skills, settings and support materials such as novels set within game worlds became more developed and omnipresent. This isn't to say that players of 1st ed od&d did not roleplay, but the gaming hobby as a whole didn't emphasize it as much in say 1979 as it did in 1989.
@Spiralbound: The post in question was specifically about White Box D&D. And I have to disagree with basically everything you said, because you're basically stating that what we did prior to '89 wasn't really role playing. Well, what was it we were doing then then? I may be wrong, but I think that pretending to be a fictional character interacting with other fictional people and creatures in 1979 is just as much role playing as anything that people did a decade later, regardless of system.
As for: "Things like towns, npcs, or even much of a world outside of the dungeon didn't really exist." So OD&D didn't have one of three LBB's devoted solely to "a world outside of the dungeon"? I will simply refer to the title of this post as my reply.
I've been gaming since '81 (and have gamed with many people who have been doing so longer than I have) and we role played as much in the early days as we did later. I'm not sure where this conception came from that old school play was somehow less role playing than whatever it is people think came later, but I believe it's dead wrong - and find it more than a little offensive, in that "newer is better, and what you did wasn't what we do" kind of way.
"I think we need reminders from time to time that the true origin of our hobby is funand all the philosophizing and debating in the world is but straw in comparison."
"To me one of the best parts of DMing is that you get a chance to build all sorts of fun static pieces like monsters, dungeons, wilderness environs and then you let players loose on them to see what happens. Usually it involves watching your toys getting broken, but hopefully the players do an interesting job of wrecking your precious creations."
"I’m an adventurer. I want to know what’s in the box."
W. Dear, The Dungeon Master
Order of the d30
Since I bought my first d30's with the Armory's book of d30 tables several decades ago when they first came out (back when they were numbered 0 to 9, three times - none of this fancy 1 to 30 business!), I figure I can claim membership in this Order!
7 comments:
It's truly scary what you can find on forums.
Hah ha! Obviously without a congested PC sheet full of feats and powers how could we possibly have even had characters nevermind RP'ing them!
Perhaps the fellow was thinking of the Chainmail days when the game was primarily about entering the dungeon, slaying the monsters, and reaping huge piles of loot. Things like towns, npcs, or even much of a world outside of the dungeon didn't really exist. Certainly over time, regardless of what system we played with, roleplaying over all, not just D&D, did see the level of in character roleplaying increase as classes, skills, settings and support materials such as novels set within game worlds became more developed and omnipresent. This isn't to say that players of 1st ed od&d did not roleplay, but the gaming hobby as a whole didn't emphasize it as much in say 1979 as it did in 1989.
@Spiralbound: The post in question was specifically about White Box D&D. And I have to disagree with basically everything you said, because you're basically stating that what we did prior to '89 wasn't really role playing. Well, what was it we were doing then then? I may be wrong, but I think that pretending to be a fictional character interacting with other fictional people and creatures in 1979 is just as much role playing as anything that people did a decade later, regardless of system.
As for: "Things like towns, npcs, or even much of a world outside of the dungeon didn't really exist." So OD&D didn't have one of three LBB's devoted solely to "a world outside of the dungeon"? I will simply refer to the title of this post as my reply.
I've been gaming since '81 (and have gamed with many people who have been doing so longer than I have) and we role played as much in the early days as we did later. I'm not sure where this conception came from that old school play was somehow less role playing than whatever it is people think came later, but I believe it's dead wrong - and find it more than a little offensive, in that "newer is better, and what you did wasn't what we do" kind of way.
What the F?
It's as if people in this hobby are getting dumber? I thought smart people played RPGs?
Double face palm indeed.
Yeah....that's severely knuckleheaded....
Not related to this post, but... Hello? How are you? Where ya been?
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