A blog about games, gamers, and various and sundry geek culture-related ephemera and paraphernalia.

Thursday, October 28, 2010

Another Day Older and Deeper in Debt

So, as a birthday present to my readers (it's my b-day, but you get the present - see what a great guy I am?) here's the latest iteration of my Dark World map. This is a grayscale version, but I'm still toying with other possibilities (a funky color version, a la the Divine Right map, or a monotone version). The map still doesn't feel complete to me, so I'm reluctant to call this the "final" product. Let's just call it the "close-to-final" product.

. . . . .

16 comments:

  1. Looks cool! But I do agree; something about it does feel a little off. Good luck with the tweaking. It does seem very close.

    Happy birthday to us, as well! [Scorpio bump]

    ReplyDelete
  2. Very nice. I like the cross between old school and new. It makes me think of the glossy greyscale maps that turned up in the late 3.5 S&SS products. Hexes are awesome.

    ReplyDelete
  3. Looks good, but I think it needs a few more locations just to the left of the centre bottom. if those are plains (and I think they are) there could be a few more settlements or ruins in there.

    ReplyDelete
  4. Thanks! And happy birthday, fellow Scorp!

    ReplyDelete
  5. That's a darn fine map, birthday boy!

    ReplyDelete
  6. That's a darn fine map, birthday boy!

    ReplyDelete
  7. Happy Birthday. Dark World is shaping up nicely.

    ReplyDelete
  8. I like it. What are you using to map?

    ReplyDelete
  9. Thanks everyone!

    @ArmChairGeneral: I used Adobe Illustrator to "vectorize" some of the elements (hex grid, location icons) and Photoshop to do everything else.

    ReplyDelete
  10. Ah, but are game maps ever truly done?

    ReplyDelete
  11. @Cranky: Probably not, but I tend to consider my maps completed once they've been placed before the players' eyes. After that, I'll only consider changes if the map is going to be used for a different group of players - which used to happen often enough to be worth mentioning 20 or so years ago, but nowadays doesn't happen at all. (Speaks volumes about my current social circle - or, rather, my current lack thereof.)

    ReplyDelete
  12. Very nice? but rivers more 'fluid' rather than angular maybe?

    Oh, anybody else notice the 'Shale Knot Pass'? ...groan

    Looks like a very nice place to go rampaging in. But whatever game system you use for it, make sure you ask yourself the all-important design question:

    IS IT BALANCED?!

    :P

    ReplyDelete
  13. I guess when people shoot down your work they don't have enough guts to post their name as well. I also guess when you are spending your own PERSONAL time creating things that you freely give away they are not appreciated, but those with no talent of their own have nothing better to do than make remarks. As I have continually said you should charge for the use of all of the FREE things you make. As the old saying goes no good deed goes unpunished.

    ReplyDelete
  14. This looks really good - and it is reminiscent of the Divine Right map - what software did you use to draw this in?

    ReplyDelete
  15. @chuck: Thanks. :D I drew a lot of inspiration from the Divine Right map. (I never picked up that game, although I recall looking at it regularly in the semi-local Kay-Bee Toys. More's the shame...)

    In answer to your question: as I mentioned above, I used Adobe Illustrator and Photoshop to make the map.

    ReplyDelete
  16. Absolutely awesome map! It does feel very "divine right"-ish, but that is a great thing.

    ReplyDelete