A blog about games, gamers, and various and sundry geek culture-related ephemera and paraphernalia.

Monday, July 13, 2009

Scanning Project: Fires of the Gorge

Now, back to our regular posts...

Some time in the early- to mid-80's, I got it in my head that I wanted to create my own home-brew series of modules for my AD&D/Moldvay Basic mash-up. The plan - such as it was - was to have three or four modules based around "The Dungeons of Karr-Cil," a megadungeon. (This term, of course, was not in my vocabulary at that time; I just referred to this as "a really huge dungeon.")

Naturally, this plan never came to fruition. I was daunted by the thought of the undertaking almost immediately. (Back in the day, I was under the impression that people who authored published dungeons were of a special breed, and that some singular quality was required to do what they did. A quality which I obviously did not possess, since I could not define it. Ah, youth...) The farthest I ever got was this: Fires of the Gorge, the bottom level of said Really Huge Dungeon. By the time I'd completed this, my desire to create my own modules had petered out, and I moved on to other things.

For your enjoyment, here is the home-brew "module," Fires of the Gorge, the only completed part of the multi-part series, "Dungeons of Karr-Cil":

(BTW: I haven't read through this thing in about 25 years, so I don't know what sort of weirdness lurks within. Just bear in mind that it was the product of a 16- or 17-year-old mind...)
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  1. Look at the loving attention to detail - shading, the lava, the rubble. It is a very cool memorabilia. Have I mentioned that I am in awe of your scanning project? Because if I haven't, I am!

  2. Killer eyes on that statue in C. IV. hehe - good stuff, thanks for sharing!

  3. Ah, yes - my first of many attempts to recreate in a dungeon the scene on the cover of the Player's Handbook. :P