I think it says a lot about a dungeon when you don't even bother to name the thing.
You see, when you give a dungeon a nifty name, like "Undercrypts of the God-whore," or "Deepest Deeps of the Lord of the Deep," you're already at the very least implying that there's a story of which the dungeon is a larger part. This may not even be true, but the implication is there.
On the other hand, when the dungeon has no name, you're declaring: I have no preconceptions about this dungeon and how it will fit into my campaign. There's no over-arching storyline here, no Big Bad that somehow fits into the campaign in a meaningful way, no artifact specifically intended to end up in the players' greasy little hands. No, a nameless dungeon generally says one thing, and one thing only: this place is full of monsters, and its sole purpose for existing is for you (the players) to pillage and loot the place - or die trying.
And there is - in my opinion - absolutely nothing wrong with that sort of declaration.
Of course, this is just so much blather. It's really nothing more than my attempt at an interesting introduction for the latest dungeon from my scanning project: Yet Another Nameless Dungeon.
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