Underlord of Cold Mountain consists of a one-page map representing 50+ rooms (although there is only one dungeon "level"), a diagram of "Cold Mountain," a 13-page room key (covering the four discrete sections of the dungeon), and several pages of various monster and special location descriptions. Here are the last two components, "Section D" and miscellany:
Coming up: notes on the campaign setting in which UoCM resides.
"To me one of the best parts of DMing is that you get a chance to build all sorts of fun static pieces like monsters, dungeons, wilderness environs and then you let players loose on them to see what happens. Usually it involves watching your toys getting broken, but hopefully the players do an interesting job of wrecking your precious creations."
"I’m an adventurer. I want to know what’s in the box."
W. Dear, The Dungeon Master
Order of the d30
Since I bought my first d30's with the Armory's book of d30 tables several decades ago when they first came out (back when they were numbered 0 to 9, three times - none of this fancy 1 to 30 business!), I figure I can claim membership in this Order!