A blog about games, gamers, and various and sundry geek culture-related ephemera and paraphernalia.

Thursday, January 22, 2009

Gameplay: Module B2 - A Revised Agenda

"No battle plan ever survives contact with the enemy."

It seems the old military adage also proves true in day-to-day life, especially where blogging is concerned.

As it applies to today's post, it means that my planned series of posts regarding our game group's foray into the Caves of Chaos is about to take a slight shift in direction: Instead of covering the group's activities (with myself as a player) I'm going to be covering my family's activities in the same setting (with myself as DM). This is because I have good reason to believe that the group's exploration of the Caves will not extend beyond our first session, for a multitude of reasons.

It appears that the rest of the monsters infesting the ravine east of the Keep will fare far better than their kobold neighbors did, as Griswold (my fighter PC) and company decide to retire from the adventuring life and take up pursuits less hazardous to life and limb.

Of course, as so frequently happens, one group of adventurers departs the Keep, only to be replaced by another. In this instance, shortly after the departure of Griswold and company, another trio arrives: Murloc, a fighter (my youngest son's PC); Alaris Silverblade, an elf (my eldest son's PC); and Fiona Silverwind, another elf and cousin to Alaris Silverblade (my fiancee's PC).

Full of youthful exuberance, but steadied by a voice of maturity, the trio is set to make its mark on the Keep and its environs.

Stay tuned...
. . . . .

4 comments:

  1. I hope that your game goes well! I've held my breath as I've rolled my wife's solo game into gear, but now that she's venturing into her second dungeon, I think we're on a good track.

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  2. @Chgowiz: Thanks! I've been following your accounts of your solo games and find them very entertaining, and fairly similar to the head-to-head games I've run for my fiancee. I've found that solo games can be very gratifying for both player and DM, and sometimes so mush easier to run than group games.

    On the other hand, I find gaming with the kids a much greater challenge. It can be hard to overcome that generational gap. It's tough to accommodate all of the players, especially with a 25-year difference in their/our ages. I have to keep trying to remind myself what I loved about gaming when I was a teenager, when the game was all about bashing on monsters and taking their stuff - more-so than it was about role-playing. But we're working on it, and I'm hoping we'll find a comfortable groove after another session or two.

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  3. This is Lili AKA PC Fiona.. I have to say.. Chris does a great job DMing us. Except when the soon to be 15 year old makes a smart arse comment out of game, but doesn't say it's out of game and we all suffer the consequence. UHH.. Although, I have a much better time playing D&D with our boys now that they are older 15 and 16 than with our regular adult game group. Our 15 year old is simply hilarious as he is always wanting to get drunk and wench. The 16 year old compalins about either how crappy his magic is at first level, how his die rolls suck and he can't hit anything, or how everyone else is killing monsters but him, but he is still great at keeping in character which is more than I can say about many adult gamers we have played with. In our first monster whacking adventure, we came away barely alive. Actually, it should have been a TPK except Chris took pity on us and probably knew the boys would never play again. Or at least our 16 year old wouldn't. All in all it was real fun and we played a couple of games mid week after dinner as well. Our 16 year olds PC and myself spent a great deal of time trying to keep Murlock(the 15yr olds PC) out of trouble, and not drinking the keg of brandy we found or wenching.. What fun!!! I can't wait til our next session as we are going back to the caves to whack more nasties!!!!

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